Alex’s Vision and Career Path
Alex is paving the way in academia through groundbreaking research in XR and gamification. During GRACE, Alex focused on developing a theoretical framework for XR-based educational tools that enhance engagement and retention in diverse learning environments. Now pursuing a PhD at a leading European university, Alex is dedicated to advancing the academic understanding of XR technologies and their societal applications. The GRACE programme provided Alex with the academic rigour and research expertise to thrive in this innovative field.
Alex's Values
Alex’s life and career are guided by a deep commitment to knowledge and innovation.
- A passion for discovery drives Alex to explore uncharted territories in XR, seeking to bridge gaps between theory and practice.
- Inclusivity is central to Alex’s work, ensuring that research benefits a wide range of learners and communities.
- Collaboration and mentorship are key values, with Alex fostering connections between academia and industry to create meaningful impact.
Alex's Role Model
Alex draws inspiration from visionaries who have revolutionised their fields through curiosity and perseverance. One of Alex’s key influences is Alan Turing, whose groundbreaking work in computer science laid the foundation for modern technology. Turing’s dedication to exploring complex ideas resonates deeply with Alex’s academic ambitions.
Alex’s Path Through GRACE
Location: St. Pölten UAS, Austria
Focus: Establishing the foundation and preparing a project proposal.
- Path to Reality: Exposé
Alex proposes a research-driven project focusing on developing a framework for evaluating the effectiveness of XR-based gamified tools in academic or research environments. - Design & Innovation
The Innovation & Creative Problem-Solving course helps Alex identify gaps in existing XR evaluation frameworks and conceptualize new metrics. - Didactics and Gamification
The Augmented and Virtual Reality in Health, Industry, and Education module introduces XR applications that inspire innovative research use cases. - Development and Implementation
Sessions in Applied Artificial Intelligence explore how AI techniques can improve XR’s adaptability in academic contexts. - Evaluation and Dissemination
The Bootcamp introduces EntreComp principles, helping Alex align the research framework with academic and real-world needs.
Deliverables
- A project exposé outlining the framework’s goals, research questions, and methodology.
- A literature review of existing XR evaluation tools and their limitations.
- A conceptual model for an XR evaluation framework, validated through initial feedback.
- A presentation to lecturers, peers, and mentors for input and refinement.
Support
- Regular study coach sessions to refine the research focus and methodology.
- Scheduled meetings (minimum of three) with an academic mentor to discuss research alignment with academic innovation goals.
Location: Saxion UAS, The Netherlands
Focus: Building and testing an initial prototype.
- Path to Reality: Low-Fidelity Prototype
Alex develops a low-fidelity prototype of the evaluation framework, focusing on metrics like user engagement, learning outcomes, and gamification effectiveness. - Design & Innovation
The Design & Implementation of XR Learning Experiences course helps Alex create user-friendly academic tools for applying the framework. - Didactics and Gamification
The Principles of Gamification Design module supports the integration of gamified metrics into the framework. - Development and Implementation
Practical sessions in Prototype Development guide Alex in translating conceptual models into functional frameworks. - Evaluation and Dissemination
User feedback sessions with researchers test the framework’s usability and accuracy.
Deliverables
- A low-fidelity prototype of the evaluation framework, validated with sample data.
- A user feedback report documenting strengths and areas for improvement.
- A research paper draft detailing the framework’s design and initial findings.
- A progress presentation to lecturers, peers, and mentors.
Support
- Study coach sessions to guide academic writing and testing phases.
- Mentor meetings (minimum of three) to validate the framework’s relevance and feasibility.
Location: Vidzeme UAS, Latvia
Focus: Refining the prototype into a high-fidelity, market-ready solution.
- Path to Reality: High-Fidelity Prototype
Alex refines the evaluation framework, integrating advanced analytics and user customization options. - Design & Innovation
Participation in a Hackathon offers an opportunity to gather interdisciplinary insights and test the framework with diverse stakeholders. - Didactics and Gamification
Advanced modules in Usability Testing and Evaluation ensure the framework meets academic and practical needs. - Development and Implementation
Advanced technical sessions focus on incorporating AI-based insights and adaptive features into the framework. - Evaluation and Dissemination
Alex documents feedback and explores strategies for scaling the framework for global academic use.
Deliverables
- A high-fidelity prototype of the framework, including advanced features.
- A validation study using real-world academic or research data.
- A collaboration report summarizing stakeholder input and interdisciplinary contributions.
- A presentation showcasing the framework’s impact to lecturers, peers, and mentors.
Support
- Study coach sessions to align goals and manage research challenges.
- Mentor meetings (minimum of three) to refine the framework and ensure academic rigor.
Location: Client Organisation or Healthcare Setting
Focus: Final testing, data collection, and thesis completion.
- Path to Reality: Implementation and Evaluation
Alex tests the framework at scale within academic or research environments, analyzing its impact on XR-based gamification research. - Design & Innovation
Workshops in Innovation Management support strategies for global dissemination of the framework. - Didactics and Gamification
Feedback from large-scale testing refines gamification metrics and usability. - Development and Implementation
Final adjustments ensure the framework is robust and deployment-ready. - Evaluation and Dissemination
Alex completes a thesis documenting the framework’s development, validation, and contributions to academic research.
Deliverables
- A final evaluation framework validated in academic settings.
- A thesis detailing the framework’s creation, findings, and broader academic implications.
- A research publication prepared for submission to a journal.
- A final presentation to lecturers, peers, and stakeholders.
Support
- Study coach sessions to finalize the thesis and plan post-programme research activities.
- Mentor meetings (minimum of three) to guide large-scale validation and dissemination efforts.
The Road Ahead
Alex is now embarking on an exciting academic journey.
Currently enrolled in a PhD programme, Alex is investigating the long-term cognitive and emotional impacts of XR-based learning tools. The research has already garnered interest from leading universities and educational policymakers.
In the future, Alex aims to establish a research lab that focuses on the intersection of XR technologies, education, and inclusivity, mentoring the next generation of academic innovators.