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Recent developments in technologies such as Extended Reality (XR) and Artificial Intelligence (AI) significantly influence our learning processes and the way we acquire new skills. The development of XR applications in simulated or real environments for training, therapy, educational, or entertainment purposes has increased significantly. This specialized Joint Master programme combines aspects of gamification, didactics, and game technologies and enables students to develop innovative solutions for real-world challenges and improve the quality of life in various areas of society.

Your Studies

GRACE focuses on XR’s gamification, blending its features with gaming for engaging learning experiences. XR offers safe learning environments, saves time and resources, and enhances patient treatments. Industries like construction, retail, and healthcare benefit from XR simulations and training. XR-based gamification holds promise in various sectors, including tourism and emergency services. As a student of GRACE, you will gain first-hand insight and experience in the demands of the industries and contribute to the development of future solutions by designing innovative challenge-based applications.
Within GRACE’s integrated mobility concept, you will complete the

  • 1st semester at St. Pölten UAS in Austria,
  • the 2nd semester at Saxion UAS in The Netherlands,
  • and the 3rd semester at Vidzeme UAS in Latvia.
    The 4th semester is dedicated to finalizing the Path to Reality, including the master’s project and thesis.

What Makes Your Studies Unique

GRACE integrates gamification throughout its curriculum, notably in the “Path to Reality” module spanning four semesters. This module emphasizes self-assessment, external assessment skills, and an entrepreneurial mindset, rooted in the EntreComp framework. Three learning paths are emphasized:

  • Communication and Collaboration with Industry/Business: Focuses on effective project communication, negotiation strategies, and interdisciplinary team- work with industry and business partners.
  • Design and Prototyping: Develops technical and de- sign competencies, particularly in XR-based gamifi- cation.
  • Social Communication and Reflection: Nurtures ef- fective team dynamics, peer-assessment techniques, and conflict resolution strategies.
    With its self-referential pedagogical approach, GRACE enhances learning through interactive elements, foste-
    ring creativity, critical thinking,
    lem-solving skills. The integrated mobility path linking three European countries promises a magnificent
    lifetime experience and a unique opportunity to build an extensive professional network to start a career.

Note to Visitors: We are excited to announce that we aim to launch the GRACE joint-master program in Extended Reality (XR) and gamification in the fall of 2024, with courses beginning in September. Please note that the program’s start is contingent upon the successful completion of the accreditation process, which is currently underway. We are seeking accreditation at the European Approach level and expect to receive the outcome by the start of the program in September. Stay tuned for further updates, and thank you for your interest in advancing your education with us.