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Morgan’s Vision and Career Path

Morgan is redefining how we learn by merging technology and sustainability. During the GRACE programme, Morgan developed an educational XR app to teach children about ocean conservation. This work combined immersive storytelling with advanced gamification techniques. Now a leader in educational innovation, Morgan integrates XR and gamified learning into instructional design, inspiring students to think critically and embrace sustainability.

Morgan's Values

Morgan’s work revolves around a commitment to innovation, education, and sustainability.

  • Empowering through technology, Morgan ensures learning becomes dynamic, personalised, and impactful.
  • Sustainability-focused education is central, embedding the United Nations’ Sustainable Development Goals (SDGs) into every project to inspire change.
  • Collaboration and community engagement drive Morgan’s projects, ensuring that technical precision is paired with societal impact by working alongside experts from diverse fields.

Morgan's Role Model

Morgan is inspired by Margaret Hamilton, a trailblazer in computer science known for her critical contributions to software engineering during the Apollo missions. Her dedication to solving complex problems and shaping new fields deeply aligns with Morgan’s vision for XR-driven educational innovation.

"There was no choice but to be pioneers; no time to be beginners."
Margaret Hamilton
88 years (1936)

Morgan’s Path Through GRACE

Location: St. Pölten UAS, Austria
Focus: Establishing the foundation for developing an XR platform for professional education and lifelong learning

  • Path to Reality: Expose
    Morgan collaborates with an NGO focused on workforce development to propose an XR solution for training healthcare professionals in underserved regions. The project aims to simulate real-world medical scenarios, enhancing skills in diagnostics and patient care. Key goals are set, including scalability and adaptability for diverse learners.

  • Design & Innovation
    In the Innovation & Creative Problem Solving module, Morgan explores approaches to design XR training tools that are adaptable for professionals with varying skill levels.

  • Didactics and Gamification
    Through Augmented and Virtual Reality in Health, Industry, and Education, Morgan gains insights into gamified methodologies for professional training.

  • Development and Implementation
    Basic sessions in Applied Artificial Intelligence introduce adaptive learning systems, allowing Morgan to consider personalized training pathways for users.

  • Evaluation and Dissemination
    During the Bootcamp, Morgan aligns project goals with the European Entrepreneurial Competence Framework (EntreComp) to ensure real-world relevance for professional development.

Deliverables

  • A detailed project exposé defining the concept, objectives, and challenges of the professional training tool.
  • A comparative report analyzing traditional training methods and the potential impact of XR solutions in professional education.
  • Presentations to lecturers, peers, and NGO representatives to refine the concept.

Support

  • Regular study coach meetings to refine ideas and set a sustainable roadmap for the project.
  • At least three mentor meetings with the NGO to discuss project alignment with professional training needs.

Location: Saxion UAS, The Netherlands
Focus: Building and testing an XR prototype for professional upskilling.

  • ath to Reality: Low-Fidelity Prototype
    Morgan develops a low-fidelity prototype simulating diagnostic and communication tasks for healthcare workers. The prototype is tested with NGO trainers and professionals to refine usability and training outcomes.

  • Design & Innovation
    The Design & Implementation of XR Learning Experiences module equips Morgan with methods to create accessible, user-friendly training environments.

  • Didactics and Gamification
    The Principles of Gamification Design course supports the integration of motivational elements like skill-based progression and real-time feedback for professionals.

  • Development and Implementation
    Morgan gains hands-on technical skills in Prototype Development, building features such as scenario branching and progress tracking.

  • Evaluation and Dissemination
    Feedback from professionals is documented systematically to refine the prototype’s design and content.

Deliverables

  • A functional low-fidelity prototype tested with NGO trainers and healthcare professionals.
  • A report summarizing UX evaluations and initial feedback from professional users.
  • Presentations to lecturers, peers, and NGO representatives to highlight progress and challenges.

Support

  • Regular study coach sessions for balancing project and academic work.
  • Scheduled mentor meetings to address alignment with professional training requirements and refine features.

Location: Vidzeme UAS, Latvia
Focus: Refining the prototype into a high-fidelity, market-ready solution.

  • Path to Reality: High-Fidelity Prototype
    Morgan enhances the prototype with advanced features, including performance tracking and multi-user simulations. The tool is tested with a larger group of healthcare professionals to ensure scalability.

  • Design & Innovation
    Participation in a Hackathon with NGO partners and professionals offers opportunities to refine features and test the prototype under realistic conditions.

  • Didactics and Gamification
    Advanced User-Centered Design courses focus on tailoring the tool for diverse professional needs, ensuring usability and inclusivity.

  • Development and Implementation
    In Advanced XR Development, Morgan integrates real-time analytics and scenario branching to support personalized learning experiences.

  • Evaluation and Dissemination
    Morgan collaborates with the NGO to plan deployment strategies, focusing on training impact and scalability.

Deliverables

  • A high-fidelity XR prototype tested with professional users.
  • A report detailing feedback from healthcare professionals and NGO partners.
  • Presentations to lecturers, peers, and stakeholders to highlight outcomes and deployment strategies.

Support

  • Study coach sessions to ensure academic alignment and progress.
  • Mentor meetings to discuss scalability, user feedback, and alignment with professional training goals.

Location: Client Organisation or Healthcare Setting
Focus: Final testing, data collection, and thesis completion.

  • Path to Reality: Implementation and Evaluation
    Morgan conducts large-scale testing of the XR training tool, collecting data on professional skill development, user engagement, and training outcomes.

  • Design & Innovation
    Workshops on Innovation Management help Morgan identify future opportunities for the tool’s adoption and integration.

  • Didactics and Gamification
    Feedback from professionals and trainers is used to refine gamified mechanics, ensuring sustained engagement.

  • Development and Implementation
    Sessions focus on troubleshooting and ensuring deployment readiness in real-world training settings.

  • Evaluation and Dissemination
    Morgan completes a thesis documenting the project’s outcomes, challenges, and alignment with the NGO’s goals.

Deliverables

  • A thesis on the XR training tool’s impact on professional education.
  • A final product ready for deployment and adoption by NGOs and training organizations.
  • Participation in a final exhibition to present findings to peers, lecturers, and stakeholders.

Support

  • Study coach sessions to prepare for thesis defense and post-programme plans.
  • Mentor meetings to review testing outcomes and explore future collaboration opportunities.

The Road Ahead

Morgan is focused on creating lasting educational impact through technology. The possibilities ahead include:

  • Launching a start-up to develop gamified learning platforms aligned with SDGs, empowering global learners to address sustainability challenges.
  • Leading projects in NGOs or educational institutions to expand XR-based solutions for social and environmental impact.
  • Collaborating with academics to advance research in immersive learning experiences that blend education and sustainability.

Morgan remains steadfast in the mission to advance education, inspire learners, and create a sustainable future through technology.

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