Morgan’s Vision and Career Path
Morgan is redefining how we learn by merging technology and sustainability. During the GRACE programme, Morgan developed an educational XR app to teach children about ocean conservation. This work combined immersive storytelling with advanced gamification techniques. Now a leader in educational innovation, Morgan integrates XR and gamified learning into instructional design, inspiring students to think critically and embrace sustainability.
Morgan's Values
Morgan’s work revolves around a commitment to innovation, education, and sustainability.
- Empowering through technology, Morgan ensures learning becomes dynamic, personalised, and impactful.
- Sustainability-focused education is central, embedding the United Nations’ Sustainable Development Goals (SDGs) into every project to inspire change.
- Collaboration and community engagement drive Morgan’s projects, ensuring that technical precision is paired with societal impact by working alongside experts from diverse fields.
Morgan's Role Model
Morgan is inspired by Margaret Hamilton, a trailblazer in computer science known for her critical contributions to software engineering during the Apollo missions. Her dedication to solving complex problems and shaping new fields deeply aligns with Morgan’s vision for XR-driven educational innovation.
Morgan’s Path Through GRACE
The GRACE programme shaped Morgan’s expertise and career by providing:
- Advanced skills in programming and designing XR applications for educational purposes.
- An interdisciplinary foundation that combined computer science, gamification, and didactics for impactful learning experiences.
- A network of international experts in XR, conservation, and education that continues to foster collaboration and innovation.
The Road Ahead
Morgan is focused on creating lasting educational impact through technology. The possibilities ahead include:
- Launching a start-up to develop gamified learning platforms aligned with SDGs, empowering global learners to address sustainability challenges.
- Leading projects in NGOs or educational institutions to expand XR-based solutions for social and environmental impact.
- Collaborating with academics to advance research in immersive learning experiences that blend education and sustainability.
Morgan remains steadfast in the mission to advance education, inspire learners, and create a sustainable future through technology.