Kim’s Vision and Career Path
Kim’s Values
Kim’s work and life are guided by a commitment to shared human values.
- Empathy and care are at the heart of Kim’s approach, with a belief that technology should always serve people and improve lives.
- A strong focus on innovation for good drives Kim to create sustainable and inclusive solutions, bridging gaps in healthcare access.
- Collaboration is key to Kim’s success. Building strong connections with peers, researchers, and professionals has been essential in tackling complex challenges.
Kim’s Role Model
Kim finds inspiration in trailblazers who combine technology with a vision for social good. Grace Hopper, a pioneer in computer science, is a key influence. Her groundbreaking contributions and her dedication to inclusivity in technology resonate deeply with Kim’s values.
Kim’s Journey Through GRACE
Location: St. Pölten UAS, Austria
Focus: Establishing the foundation and preparing a project proposal
- Path to Reality: Expose
Kim selects a project topic, focusing on creating an XR application for prosthetic rehabilitation. A cooperation agreement with an industry mentor is established, a risk assessment is completed, and measurable goals for the project are defined. - Design & Innovation
The Innovation & Creative Problem Solving course provides tools to apply design thinking, defining an approach and fostering innovative therapeutic solutions. - Didactics and Gamification
Through the Augmented and Virtual Reality in Health, Industry, and Education course, Kim gains insights into XR applications across various fields, including healthcare. - Development and Implementation
Sessions in Applied Artificial Intelligence introduce basic AI techniques that enhance the XR application, such as adaptive therapy modules. - Evaluation and Dissemination
The Bootcamp introduces the European Entrepreneurial Competence Framework (EntreComp), aligning project goals with real-world needs and sustainable development objectives.
Deliverables:
- A detailed project expose outlining the purpose, objectives, and initial concept of the XR application.
- A research-based “state of the art” report on XR therapy solutions.
- Presentations to lecturers, peers, and the industry mentor for feedback.
Support:
- Regular check-ins with the study coach (both online and in-person) to refine project focus and address challenges.
- Scheduled meetings (minimum of three) with the industry mentor to discuss project goals, feasibility, and alignment with industry standards.
Location: Saxion UAS, The Netherlands
Focus: Building and testing an initial prototype
- Path to Reality: Low-Fidelity Prototype
A basic XR prototype is developed, integrating initial features for therapy exercises. Simulated patient scenarios are used to test the prototype, gathering feedback to refine the approach. - Design & Innovation
The Design & Implementation of XR Learning Experiences course equips students with tools to create user-friendly, immersive therapy environments. - Didactics and Gamification
The Principles of Gamification Design course supports the integration of engaging game mechanics into the prototype, motivating patient participation. - Development and Implementation
Practical sessions in Prototype Development provide the technical skills to transform conceptual designs into functional prototypes. - Evaluation and Dissemination
Systematic documentation and evaluation of user feedback ensure the prototype aligns with therapeutic goals.
Deliverables:
- A low-fidelity prototype tested with simulated users.
- A detailed UX test report with two feedback iterations.
- Presentations to lecturers, peers, and the industry mentor, highlighting progress and challenges.
Support:
- Continued guidance from the study coach, offering support in balancing project work and academic responsibilities.
- At least three meetings with the industry mentor to review prototype progress, gather feedback, and address practical implementation challenges.
Location: Vidzeme UAS, Latvia
Focus: Refining the prototype into a high-fidelity, market-ready solution
Path to Reality: High-Fidelity Prototype
Kim refines the low-fidelity prototype into a polished, high-fidelity solution. Collaboration with the industry mentor ensures compliance with healthcare standards and readiness for real-world applications.Design & Innovation
Participation in a Hackathon offers opportunities to test and refine the prototype through rapid feedback from diverse stakeholders.Didactics and Gamification
Advanced courses such as Usability Testing and Evaluation and UX/UI Design for XR help improve the prototype’s usability and engagement for healthcare users, incorporating user-centred design principles.Development and Implementation
Technical courses such as Advanced XR Development and Interactive Systems Design focus on integrating complex functionality into the high-fidelity prototype, enhancing user experience and ensuring robustness.Evaluation and Dissemination
Kim documents findings from prototype testing in healthcare environments and explores ways to effectively present these results to stakeholders and peers.
Deliverables:
- A fully functional high-fidelity prototype tested in a healthcare setting.
- A presentation to lecturers, peers, and the industry mentor, showcasing usability data and scalability plans.
- A collaboration report detailing interactions with the industry mentor and healthcare partners.
Support:
- Study coach sessions to ensure alignment of goals and provide feedback on high-fidelity prototype development.
- Regular mentor meetings (at least three) to discuss usability testing, compliance with healthcare standards, and prototype refinement.
Location: Client Organisation or Healthcare Setting
Focus: Final testing, data collection, and thesis completion
- Path to Reality: Implementation and Evaluation
Large-scale testing of the XR application is conducted in a real-world healthcare environment, collecting data on usability, impact, and therapeutic effectiveness. - Design & Innovation
Workshops on innovation management support the identification of future opportunities for the solution’s development. - Didactics and Gamification
Feedback from real-world testing is used to refine gamification elements, maximising patient engagement. - Development and Implementation
Technical sessions ensure the final product is robust and ready for deployment. - Evaluation and Dissemination
A final thesis is completed, documenting the project’s outcomes and reflecting on personal growth as a healthcare innovator.
Deliverables:
- A comprehensive thesis and presentation on the XR solution.
- A final product tested and ready for market adoption.
- Participation in a final exhibition, showcasing the work to lecturers, peers, and external stakeholders.
Support:
- Final review sessions with the study coach to prepare for thesis defence and post-programme plans.
- Scheduled mentor meetings (minimum of three) during testing and data collection phases to ensure the project meets practical, industry-relevant objectives.
The GRACE programme was pivotal in shaping Kim’s career.
- Advanced practical skills in XR development and gamification, tailored for healthcare, were a highlight of the programme.
- Opportunities to network with industry leaders, research institutions, and entrepreneurs created strong foundations for future collaborations.
- Entrepreneurial thinking was nurtured, equipping Kim with the ability to evaluate and implement innovative ideas, whether at a start-up, a large corporation, or as an entrepreneur.
The Road Ahead
Kim now faces exciting career choices.
One option is a role at a start-up in Latvia, offering flexibility and the chance to shape innovative ideas from the ground up. Another opportunity lies with a market-leading German company that provides stability, resources, and clear career progression. Kim is also considering launching a personal venture, applying GRACE’s entrepreneurial framework to develop impactful healthcare solutions for underserved communities.
Whatever the choice, Kim’s commitment to transforming healthcare through technology remains unwavering.